using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using PropSys;

public class StShoot : MovState
{
    public StShoot(Action<StType> swcSt, MainCtrl mc) : base(swcSt, mc) { }

    public override void Enter()
    {

    }

    public override void Exit()
    {

    }

    public override void IptDir(Vector2 vec2)
    {

    }
}